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n_alCSPSetChlFXMix
Syntax
#include <n_libaudio.h>
void n_alCSPSetChlFXMix(N_ALCSPlayer *seqp, u8 chan, u8 fxmix);
Arguments
- seqp is the pointer to the compressed MIDI sequence player
- chan is the target (0 based) MIDI channel
- fxmix is the wet/dry mix - a value of 0 specifies a completely dry sound, 127 specifies a completely wet sound
Explanation This function is available in the n_audio library.
It sets the effect mix for the given MIDI channel.
Subsequent FXMix controllers (Cntrl 91) in the sequence will override the
effect of this call.
See Also
n_alCSPGetChlFXMix
alCSPSendMidi
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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