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n_alSeqpDelete
Syntax
#include <n_libaudio.h>
void n_alSeqpDelete(N_ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the sequence player structure to be deleted
Explanation This function is available in the n_audio library.
It signs out of the synthesis driver. You must first call the
n_alSeqpStop function to make sure that there are no playing voices. Note that n_alSeqpDelete does not free any memory.
See Also
n_alSeqpNew
n_alSeqpStop
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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