N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
n_alSeqpGetSeq
Syntax
#include <n_libaudio.h>
ALSeq *n_alSeqpGetSeq(N_ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the sequence player
Explanation This function is available in the n_audio library.
It returns a pointer to the current sequence. If there is no
current sequence, it returns 0.
See Also
n_alSeqpSetSeq
alSeqPlayer
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|