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n_alSeqpGetSeq

Syntax
#include <n_libaudio.h>
ALSeq *n_alSeqpGetSeq(N_ALSeqPlayer *seqp);

Arguments

  • seqp is the pointer to the sequence player

Explanation
This function is available in the n_audio library. It returns a pointer to the current sequence. If there is no current sequence, it returns 0.

See Also
n_alSeqpSetSeq
alSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999