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n_alSeqpGetTempo
Syntax
#include <n_libaudio.h>
s32 n_alSeqpGetTempo(N_ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to a Type 0 MIDI sequence player
Explanation This function is available in the n_audio library.
It returns the tempo that was active at the end of the last call to
n_alAudioFrame, in microseconds per quarter note, of the target sequence.
Because messages generated by n_alSeqpSetTempo are not processed until the
next call to n_alAudioFrame, a call to n_alSeqpSetTempo followed by a call to
n_alSeqpGetTempo within the same frame will not reflect the new value.
See Also
n_alSeqpSetTempo
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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