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n_alSndpGetSound
Syntax
#include <n_libaudio.h>
ALSndId n_alSndpGetSound(void);
Explanation
This function is available in the n_audio library.
It returns the unique identifier (id) of the current target sound for the currently registered sound player. If no target
is set, it returns -1.
See Also
n_alSndpSetSound
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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