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n_alSndpGetSound

Syntax
#include <n_libaudio.h>
ALSndId  n_alSndpGetSound(void);

Explanation
This function is available in the n_audio library. It returns the unique identifier (id) of the current target sound for the currently registered sound player. If no target is set, it returns -1.

See Also
n_alSndpSetSound



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999