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n_alSynSetPriority
Syntax
#include <n_libaudio.h>
void n_alSynSetPriority(N_ALVoice *voice, s16 priority);
Arguments
- voice is the pointer to the voice structure
- priority is the new priority
Explanation
This function is available in the n_audio library.
It sets the priority of the specified voice. The priority can range from 0 to
AL_PRIORITY_MAX which is defined in the n_libaudio.h file.
Warning
Call this function (n_alSynSetPriority) from within a voice handler only.
See Also
n_alSynGetPriority
n_alSynAllocVoice
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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