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n_alSynStopVoice
Syntax
#include <n_libaudio.h>
void n_alSynStopVoice(N_ALVoice *voice);
Arguments
- voice is the pointer to a voice
Explanation This function is available in the n_audio library.
It stops generating audio samples that use the specified voice. You should
fade the volume of the voice to zero before stopping it. If you don't, clicks in
the audio output can occur.
Warning
This function should be called from within a voice handler routine only.
See Also
n_alSynAllocVoice
n_alSynStartVoice
n_alAudioFrame
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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