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gSP1Triangle [Macro]

Syntax
#include <ultra64.h> /* gbi.h */

gSP1Triangle(Gfx *gdl, s32 v0, s32 v1, s32 v2, s32 flag)
gsSP1Triangle(         s32 v0, s32 v1, s32 v2, s32 flag)
Arguments
  • gdl Display list pointer
  • v0, v1, v2 Vertex buffer index:
    F3DEX
    F3DEX.NoN
    F3DLX
    F3DLX.NoN
    L3DEX
    0~31
    F3DLX.Rej 0~63
    F3DLP.Rej 0~79


      * For the F3DEX2 microcode group (F3DEX2/F3DLX2/F3DLP2/L3DEX2), the values are as follows:
    F3DEX2
    F3DEX2.NoN
    F3DLX2
    F3DLX2.NoN
    L3DEX2
    0~31
    F3DEX2.Rej 0~63
    F3DLX2.Rej 0~63
  • Triangle face flag 0~2
Explanation
It generates a single triangle face (using the vertices v0, v1, and v2) in the internal vertex buffer loaded by the gSPVertex macro. The flag (0, 1, or 2) identifies which of the three vertices contains the normal or the color for the face (for flat shading). For details, see Section 11.9.1 "Triangles" in the N64 Programming Manual.

Caution:

The actual type of triangle drawn (shaded, textured, Z-Buffered, and so on) is determined by the current RSP rendering state.



See Also
gSP2Triangles, gSPVertex


Revision History
2/1/1999 Completely rewritten.


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Copyright © 1998, 1999
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Last updated March 1999