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gSPBranchLessZrg

Syntax
#include <ultra64.h> /* gbi.h */
gSPBranchLessZrg(
        Gfx *gdl,
        Gfx *branchdl,
        u32 vtx,
        f32 zval,
        f32 near,
        f32 far,
        s32 flag,
        s32 zmin,
        s32 zmax)
gsSPBranchLessZrg(
        Gfx *branchdl,
        u32 vtx,
        f32 zval,
        f32 near,
        f32 far,
        s32 flag,
        s32 zmin,
        s32 zmax)
Arguments
  • gdl is the display list pointer.

  • branchdl is the pointer to the display list branch.

  • vtx is the vertex (index in the vertex buffer).

  • zval is the Z value which becomes the branch condition.

  • near is the location of the near plane (a value specified by either guPerspective or guOrtho).

  • far is the location of the far plane (a value specified by either guPerspective or guOrtho).

  • flag is the projection method:
    G_BZ_PERSP (Perspective projection).
    G_BZ_ORTHO (Orthogonal projection).

  • zmin is the minimum value of Z (= vp.vtrans[2] - vp.vscale[2])

  • zmax is the maximum value of Z (= vp.vtrans[2] + vp.vscale[2])
Explanation
This macro can specify the minimum/maximum values of Z (zmin/zmax) and conditionally branch the display list. Most applications use a Z value that is greater than 0 and less than G_MAXZ/2. This macro is used when this range needs to be changed. When no change is necessary, please use g*SPBranchLessZ. For details, see gSPBranchLessZ.

See Also
gSPBranchLessZ

Revision History
2/1/1999 Completely rewritten.


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999