gSPLoadUcodeL
Syntax
#include <ultra64.h> /* gbi.h */
gSPLoadUcodeL(Gfx *gdl, ucode_name)
gsSPLoadUcodeL(ucode_name)
Arguments
- gdl is the display list pointer.
- ucode_name is the name of the microcode:
gspF3DEX_fifo
gspF3DEX_NoN_fifo
gspF3DLX_fifo
gspF3DLX_NoN_fifo
gspF3DLX_Rej_fifo
gspF3DLP_Rej_fifo
gspL3DEX_fifo
* The following are used for the F3DEX2 microcode group (F3DEX2/F3DLX2/F3DLP2/L3DEX2):
gspF3DEX2_fifo
gspF3DEX2_NoN_fifo
gspF3DEX2_Rej_fifo
gspF3DLX2_Rej_fifo
gspL3DEX2_fifo
gspF3DEX2_xbus
gspF3DEX2_NoN_xbus
gspF3DEX2_Rej_xbus
gspF3DLX2_Rej_xbus
gspL3DEX2_xbus
Explanation
This macro loads the specified microcode using a simplified version of gSPLoadUcode. In other words, the following two calls (a) and (b) do the same thing:
(a) gsSPLoadUcode(OS_K0_TO_PHYSICAL(&gspF3DEX_fifoTextStart),
OS_K0_TO_PHYSICAL(&gspF3DEX_fifoDataStart))
(b) gsSPLoadUcodeL(gspF3DEX_fifo)
For details, see gSPLoadUcode and Section 25.3.1, "F3DEX Microcode Series Functions" in the N64 Online Programming Manual.
See also
gSPLoadUcode
Revision history
2/1/1999 Completely rewritten.
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Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999
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