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gSPLoadUcodeL

Syntax
#include <ultra64.h> /* gbi.h */
gSPLoadUcodeL(Gfx *gdl, ucode_name)
gsSPLoadUcodeL(ucode_name)
Arguments
  • gdl is the display list pointer.

  • ucode_name is the name of the microcode:
    gspF3DEX_fifo
    gspF3DEX_NoN_fifo
    gspF3DLX_fifo
    gspF3DLX_NoN_fifo
    gspF3DLX_Rej_fifo
    gspF3DLP_Rej_fifo
    gspL3DEX_fifo

    * The following are used for the F3DEX2 microcode group (F3DEX2/F3DLX2/F3DLP2/L3DEX2):

    gspF3DEX2_fifo
    gspF3DEX2_NoN_fifo
    gspF3DEX2_Rej_fifo
    gspF3DLX2_Rej_fifo
    gspL3DEX2_fifo
    gspF3DEX2_xbus
    gspF3DEX2_NoN_xbus
    gspF3DEX2_Rej_xbus
    gspF3DLX2_Rej_xbus
    gspL3DEX2_xbus

Explanation
This macro loads the specified microcode using a simplified version of gSPLoadUcode. In other words, the following two calls (a) and (b) do the same thing:

(a) gsSPLoadUcode(OS_K0_TO_PHYSICAL(&gspF3DEX_fifoTextStart),
                  OS_K0_TO_PHYSICAL(&gspF3DEX_fifoDataStart))
(b) gsSPLoadUcodeL(gspF3DEX_fifo) 

For details, see gSPLoadUcode and Section 25.3.1, "F3DEX Microcode Series Functions" in the N64 Online Programming Manual.

See also
gSPLoadUcode

Revision history
2/1/1999 Completely rewritten.


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999