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guGetDPLoadTextureTileSz

Syntax
#include <gu.h>

int guGetDPLoadTextureTileSz(
  int ult, int lrt)

Explanation
It is an old 1.0 function that was intended to fix bugs in the first pass (1.0) of the hardware. Do not use it with Hardware 2.0 or later. It indicates how many words will be added to the display list by the guDPLoadTextureTile function, which performs work that is now done by the gDPLoadTextureTile macro.


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999