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guMtxF2L
Syntax
#include "gu.h"
void guMtxF2L(float mf[4][4],
Mtx *m)
Arguments
- mf is the 4x4 floating-point matrix
- m is pointer to the 4x4 fixed-point matrix
Explanation
It converts a 4x4 floating-point matrix to a fixed-point matrix. This function is useful for matrix processing on the host CPU.
See Also
guMtxL2F
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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