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guMtxXFML
Syntax
#include "gu.h"
void guMtxXFML(Mtx *m,
float x, float y, float z,
float *ox, float *oy, float *oz)
Arguments
- m is the pointer to the 4x4 matrix
- x, y, z specify the original point
- ox, oy, oz specify the resulting point, [x y z 1]*m
Explanation
It transforms a single point by a 4x4 fixed-point matrix. This function is useful for matrix processing on the host CPU.
See Also
guMtxXFMF
guMtxCatL
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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