N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
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guS2DInitBg
Format
Void guS2DInitBg(uObjBg *bg);
Arguments
- bg is the pointer to the uObjBg structure
Explanation
It initializes the S2DEX microcode's uObjBg structure (uObjBg_t). If the uObjBg data structure is used as a parameter in an S2DEX macro without initialization, the S2DEX microcode�s GBI may not function properly.
For detailed information on S2DEX microcode GBI macros and data structures, please see the "S2DEX Microcode" area of the N64 Programming Manual.
See Also
gspS2DEX
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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