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osAfterPreNMI

Initializes the RSP's program counter (PC).

Syntax
#include <ultra64.h>
s32 osAfterPreNMI(void);

Explanation
The application will call this function every time after it receives a pre-NMI or after all RSP tasks have been completed.

A 0 is returned if the function is called successfully. When the RSP is running, a -1 is returned if the call fails. In the event of a failure, wait for the RSP task currently running to finish, then call the function again.




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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998