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N64® Functions Menu
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al - Audio Library Functions
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gSP - SP GBI Macros
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osAiGetLength
Syntax
#include <ultra64.h>
u32 osAiGetLength(void);
Explanation
The osAiGetStatus, osAiGetLength, osAiSetFrequency, and osAiSetNextBuffer routines provide basic control for the AI (audio interface).
This function (osAiGetLength) returns the number of bytes remaining in the current DMA buffer.
Notes
For hardware version 1.0, the audio DMA length register is only 15-bit
long and thus supports a maximum transfer size of 32 Kbytes. In the final
release, this register is extended to 18 bits to support a transfer of
256 Kbytes.
See Also
osAiGetStatus
osAiSetFrequency
osAiSetNextBuffer
osTvType
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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