N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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osInitialize
Syntax
#include <ultra64.h>
void osInitialize(void);
Explanation
It initializes various hardware components and software data structures internal to the N64. Specifically, this routine does the following:
- Enables the floating point control/status register to flush all denormalized numbers to zero and to cause an invalid operation exception when Not a Numbers (NaNs) are generated.
- Installs exception vectors.
- Initializes a TLB entry 31 for the debug port.
This routine should be called upon application startup prior to any
interrupt or exception handling.
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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