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osScAddClient
Syntax
#include <ultra64.h>
void osScAddClient(OSSched *s, OSScClient *c, OSMesgQueue *msgQ);
Arguments
- s is the pointer to the scheduler structure
- c is the pointer to the client structure to add to the scheduler's list
- msgQ is the message queue on which to send "task done" messages
Explanation
It adds a client to the RCP task scheduler.
The Scheduler instantiates the VI manager and receives all retrace
messages. However, clients of the Scheduler can receive a copy of the
retrace message by providing a message queue when they sign in. This is
accomplished by calling the osScAddClient function. One of the
arguments to this call is the message queue on which you want to receive
retrace messages. Make sure that the queue is big enough if you don't want
to lose messages because the Scheduler does not block when the queue is full.
See Also
osCreateScheduler
osScGetTaskQ
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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