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spColor

Syntax
#include <sp.h>
void spColor(Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha)

Arguments

  • *sp is the pointer to the sprite
  • red is the red tint of sprite
  • green is the green tint of sprite
  • blue is the blue tint of sprite
  • alpha is the transparency of sprite

Explanation
It sets the color of a specified sprite. For Textured sprites, this color scales each of the texture's color components. A color of (255,255,255,255) maintains 100% of all the original texture's color. The alpha component can be used to produce a ghost image or blend between two sprites. Using alpha for blending requires that the SP_TRANSPARENT attribute be set.

See Also
spSetAttribute


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998