N64® Functions Menu
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al - Audio Library Functions
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gdSP - General GBI Macros
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gu - Graphics Utilities
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os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
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spColor
Syntax
#include <sp.h>
void spColor(Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha)
Arguments
- *sp is the pointer to the sprite
- red is the red tint of sprite
- green is the green tint of sprite
- blue is the blue tint of sprite
- alpha is the transparency of sprite
Explanation
It sets the color of a specified sprite. For Textured sprites, this color scales each of the texture's color components. A color of (255,255,255,255) maintains 100%
of all the original texture's color. The alpha component can be
used to produce a ghost image or blend between two sprites. Using
alpha for blending requires that the SP_TRANSPARENT attribute be set.
See Also
spSetAttribute
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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