spDraw
Syntax
#include <sp.h>
void spDraw(Sprite *sp)
Arguments
- *sp is the pointer to the sprite
Explanation
It generates the display list that draws the sprite on the screen.
This function constructs a display list starting at sp->next_dl
that draws the sprite into the frame buffer in the indicated
way. This display list is terminated with a gEndDisplayList entry and the sp->next_dl entry is updated to point to one entry past this. The pointer to the start of this display list is returned. At most, sp->ndisplist display list entries are generated.
Additional Information
A resource for the spDraw functions is located in the following directory:
/usr/src/PR/libultra/sp.
Please use this as a reference.
See Also
mksprite
N64 Developer's Guide
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Nintendo® Confidential
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Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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