N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





Introduction to N64 Microcode

Graphics are rendered in Nintendo 64 games by creating a graphics display list and passing this display list to the RSP. In order for the RSP to process this display list, the application, using system calls, loads graphics microcode.

The pages in this section of the online Nintendo 64 Function Reference Manual introduce the different microcode object files available to applications.

The Seven Basic Microcodes
There are six basic versions of the graphics microcode: