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Mus Library Reference


MusHandleGetPtrBank()

Get the sample bank address.

Syntax

  void *MusHandleGetPtrBank(musHandle handle);

Arguments

  • handle is the sound handle

Explanation
Get the address of the sample bank being used by the channels associated with the specified sound handle as they are currently being processed.

The handle must be a sound handle returned by MusStartSong(), MusStartSongFromMarker(), MusStartEffect() or MusStartEffect2(). If an handle of zero is supplied, this function will always return zero.

Return Value
Sample bank address.

Example

  void GameSongSetFxBank(musHandle song_handle, void *fx_bank)
  {
    void *ptr_bank;

    ptr_bank = MusHandleGetPtrBank(song_handle);
    MusFxBankSetPtrBank(fx_bank, ptr_bank);
  }

See Also
MusPtrBankInitialize()
MusPtrBankGetCurrent()
MusPtrBankSetCurrent()
MusPtrBankSetSingle()
MusStartSong()
MusStartEffect()
MusStartEffect2()


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Copyright © 1998-1999
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Last updated March 1999