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Mus Library Reference


MusHandleStop()

Stop channels using a sound handle.

Syntax

  int MusHandleStop(musHandle handle, int speed);

Arguments

  • handle is the sound handle

  • speed is the number of video frames before channels are silenced

Explanation
Stop and silence the channels associated with the specified sound handle in a specified amount of time. This function allows the programmer to stop songs and sound effects, which frees the channels associated with them.

The handle must be a sound handle returned by MusStartSong(), MusStartEffect() or MusStartEffect2(). If an handle of zero is supplied, this function will always return zero.

The speed value is the number of video frames before the channel will be stopped. Any positive integer is valid. A value of zero will stop the sound handle's channels immediately.

Return Value
Number of channels set to stop.

Example

  void StopSpecificSound(unsigned long handle, int time);
  {
    MusHandleStop(handle, time);
    while (MusHandleAsk(handle))
      CallNormalProcessing();
  }

See Also
MusStartSong()
MusStartEffect()
MusStartEffect2()


Nintendo® Confidential

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Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999