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N64® Functions Menu
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al - Audio Library Functions
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alCSPSetChlProgram
Syntax
#include <libaudio.h>
void alCSPSetChlProgram(ALCSPlayer *seqp, u8 chan, s32 prog);
Arguments
- seqp is the pointer to the compressed MIDI sequence player
- chan is the zero-based MIDI channel number where the program goes
- prog is the number of the program to assign to the MIDI channel
Explanation
It assigns a program number (specified by prog) from the current bank (see the
alCSPSetBank function) to the MIDI channel specified by chan. Subsequent program changes within
the sequence will override the effect of this call.
See Also
alCSPSetBank
alCSPGetChlProgram
alCSPSendMidi
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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