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alCSeqNew
Syntax
#include <libaudio.h>
void alCSeqNew(ALCSeq *seq, u8 *ptr);
Arguments
- seq is the pointer to the ALCSeq structure you wish to initialize
- ptr is the pointer to the compressed MIDI data
Explanation
To play a compressed MIDI sequence with the Compressed MIDI
Sequence Player, you must first initialize the ALCSeq runtime data
structure by calling the alCSeqNew function with a pointer to the MIDI sequence data.
Note that the MIDI sequence data must be compressed. You can use the midicomp tool to compress it.
See Also
alCSeq
alCSeqPlayer
midicomp
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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