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alCSeqNextEvent
Syntax
#include <libaudio.h>
void *alCSeqNextEvent(ALCSeq *seq, ALEvent *evt);
Arguments
- seq is the pointer to the sequence to get the event from.
- evt is the pointer to an event structure to copy next event into
Explanation
It copies the next MIDI event into the structure pointed to
by the evt argument. Repeatedly calling this function will step through the sequence.
Note that if you are using the Compressed MIDI Sequence Player, you will not
need to call this function. The Sequence Player will do it for you.
See Also
alCSeqNew
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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