N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





alCSeqSecToTicks

Syntax
#include <libaudio.h>
u32  alCSeqSecToTicks(ALCSeq *seq, float sec, u32 tempo);

Arguments

  • seq is the pointer to the ALCSeq structure on which you want to operate
  • sec is the number of seconds that you want to convert to ticks
  • tempo is the sequence tempo in microseconds per tick
Explanation
It converts from seconds to clock ticks. MIDI sequences represent time in clock ticks relative to some tempo (speed). This function does not take into account the tempo changes listed in the sequence.

See Also
alCSeq
alCSeqTicksToSec



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999