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alCSeqTicksToSec
Syntax
#include <libaudio.h>
f32 alCSeqTicksToSec(ALCSeq *seq, s32 ticks, u32 tempo);
Arguments
- seq is the pointer to the ALSeq structure on which you want to operate
- ticks is the number of MIDI clock ticks
- tempo is the tempo in microseconds per tick
Explanation
MIDI sequences represent time in clock ticks relative to some tempo
(speed). The alCSeqTicksToSec call converts these clock ticks to
seconds. It does not take into account the tempo changes listed in the
sequence.
See Also
alCSeq
alCSeqSecToTicks
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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