al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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alCSeqSetLocSyntax#include <libaudio.h> void alCSeqSetLoc(ALCSeq *seq, ALCSeqMarker *marker); Arguments
It sets the sequence player location to the location specified in the marker. You must ensure that the marker was previously initialized by using the alCSeqNewMarker or alCSeqGetLoc function. Note Changing the location of the sequence does not revert the channel arguments (pan, volume, priority, FXMix) to the values that would exist if the sequence was played from the beginning to the new location. Channel arguments remain what they were prior to the alCSeqSetLoc call. Therefore, either embed controllers in the sequence to update the channel arguments or have the application make function calls to set the channel arguments. See Also alCSeq alCSeqNewMarker alCSeqGetLoc
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