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alSeqNextEvent
Syntax
#include <libaudio.h>
void alSeqNextEvent(ALSeq *seq, ALEvent *event);
Arguments
- seq is the pointer to the sequence that holds the event you want to get
- event is the pointer to the ALEvent structure to return the event in
Explanation
It returns the next MIDI event in the sequence. By repeatedly
calling this function, you can step through the sequence.
Note that if you are using the Sequence Player, you don't need to call
this function. The Sequence Player will do it for you.
See Also
alSeqNew
alSeqSetLoc
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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