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alSeqSecToTicks
Syntax
#include <libaudio.h>
u32 alSeqSecToTicks(ALSeq *seq, float sec, u32 tempo);
Arguments
- seq is the pointer to the ALSeq structure to be operated on
- sec is the number of seconds to be converted to ticks
- tempo is the sequence tempo in microseconds per tick
Explanation
It converts from seconds to clock ticks. However, it does not take into account the tempo changes listed in the sequence. MIDI sequences represent time in clock ticks relative to some tempo (speed).
See Also
alSeq
alSeqTicksToSec
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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