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alSeqTicksToSec

Syntax
#include <libaudio.h>
float alSeqTicksToSec(ALSeq *seq, s32 ticks, u32 tempo);

Arguments

  • seq is the pointer to the ALSeq structure to be operated on
  • ticks is the number of MIDI clock ticks
  • tempo is the tempo in microseconds per tick

Explanation
It converts clock ticks to seconds but does not take into account the tempo changes listed in the sequence. MIDI sequences represent time in clock ticks relative to some tempo (speed).

See Also
alSeq
alSeqSecToTicks



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999