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alSeqpGetChlProgram
Syntax
#include <libaudio.h>
s32 alSeqpGetChlProgram(ALSeqPlayer *seqp, u8 chan);
Arguments
- seqp is the pointer to Type 0 MIDI sequence player
- chan specifies the channel that holds the program
Explanation
It returns the MIDI program number assigned to the
zero-based MIDI channel specified in chan. It returns -1 if no program is found.
Because messages generated by alSeqpSetChlProgram are not processed until the next call of alAudioFrame, a call to alSeqpSetChlProgram followed by
a call to alSeqpGetChlProgram within the same frame will not reflect the
new value.
See Also
alSeqpSetChlProgram
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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