N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





alSeqpGetChlProgram

Syntax
#include <libaudio.h>
s32  alSeqpGetChlProgram(ALSeqPlayer *seqp, u8 chan);

Arguments

  • seqp is the pointer to Type 0 MIDI sequence player
  • chan specifies the channel that holds the program

Explanation
It returns the MIDI program number assigned to the zero-based MIDI channel specified in chan. It returns -1 if no program is found.

Because messages generated by alSeqpSetChlProgram are not processed until the next call of alAudioFrame, a call to alSeqpSetChlProgram followed by a call to alSeqpGetChlProgram within the same frame will not reflect the new value.

See Also
alSeqpSetChlProgram



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999