
N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
 |
alSeqpGetChlProgram
Syntax
#include <libaudio.h>
s32 alSeqpGetChlProgram(ALSeqPlayer *seqp, u8 chan);
Arguments
- seqp is the pointer to Type 0 MIDI sequence player
- chan specifies the channel that holds the program
Explanation
It returns the MIDI program number assigned to the
zero-based MIDI channel specified in chan. It returns -1 if no program is found.
Because messages generated by alSeqpSetChlProgram are not processed until the next call of alAudioFrame, a call to alSeqpSetChlProgram followed by
a call to alSeqpGetChlProgram within the same frame will not reflect the
new value.
See Also
alSeqpSetChlProgram
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|