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alSeqpGetSeq
Syntax
#include <libaudio.h>
ALSeq *alSeqpGetSeq(ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the sequence player
Explanation
It returns a pointer to the current sequence. If there is no
current sequence, it returns 0.
See Also
alSeqpSetSeq
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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