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N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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alSeqpSetVol
Syntax
#include <libaudio.h>
void alSeqpSetVol(ALSeqPlayer *seqp, s16 vol);
Arguments
- seqp is the pointer to the sequence player
- vol is the new sequence volume
Explanation
It sets the overall sequence volume. A value of 0x7fff
indicates full scale, and a value of 0 indicates "off".
Note
Individual channels also have volume levels, which you can set by calling the
alSeqpSetChlVol function.
See Also
alSeqpGetVol
alSeqpSetChlVol
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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