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alSeqpSetChlVol
Syntax
#include <libaudio.h>
void alSeqpSetChlVol(ALSeqPlayer *seqp, u8 chan, u8 vol);
Arguments
- seqp is the pointer to the sequence player
- chan is the target (zero-based) MIDI channel
- vol is the new volume for the MIDI channel
Explanation
It sets the volume for the given MIDI channel. A value of
127 is full volume, and 0 is off. Subsequent volume controllers (Cntrl
7) in the sequence will override the effect of this call.
Note
In addition to channel volume, the sequence player maintains an overall
sequence volume that you can gain access to and set by using the alSeqpGetVol and
alSeqpSetVol functions.
See Also
alSeqpGetChlVol
alSeqpGetVol
alSeqpSetVol
alSeqpSendMidi
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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