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alSeqpGetChlVol
Syntax
#include <libaudio.h>
u8 alSeqpGetChlVol(ALSeqPlayer *seqp, u8 chan);
Arguments
- seqp is the pointer to a Type 0 MIDI sequence player
- chan is the target (0 based) MIDI channel
Explanation
It returns the volume for the given MIDI channel at the end
of the last call to alAudioFrame. A value of 127 is full volume, and 0 is off. Because messages generated by alSeqpSetChlVol are not processed
until the next call to alAudioFrame, a call to alSeqpSetChlVol followed
by a call to alSeqpGetChlVol within the same frame will not reflect the
new value.
Note
In addition to channel volume, the sequence player maintains an overall
sequence volume that can be retrieved and set by using the alSeqpGetVol and
alSeqpSetVol functions.
See Also
alSeqpSetChlVol
alSeqpGetVol
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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