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alSndpAllocate
Syntax
#include <libaudio.h>
ALSndId alSndpAllocate(ALSndPlayer *sndp, ALSound *sound);
Arguments
- sndp is the pointer to a sound player
- sound is the pointer to a sound
Explanation
It allocates a sound to the sound player specified by the sndp argument. If the
allocation is successful, a sound identifier that is greater than
or equal to zero is returned. If the sound player does not have space
for the new sound, -1 is returned.
See Also
alSndpNew
alSndpDeallocate
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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