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alSndpDeallocate
Syntax
#include <libaudio.h>
void alSndpDeallocate(ALSndPlayer *sndp, ALSndId id);
Arguments
- sndp is the pointer to a sound player
- id is a unique number that identifies a sound within a sound player; it is returned when the sound is allocated to the sound player
Explanation
It deallocates a sound from a sound player specified by the sndp argument. It frees up space within the sound player. If the deallocated sound is the current target sound, the target is set to -1.
Note
Call this function (alSndpDeallocate) for a sound only after that sound's state
has reached AL_STOPPED.
See Also
alSndpSetSound
alSndpGetSound
alSndpAllocate
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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