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alSndpPlayAt

Syntax
#include <libaudio.h>
void alSndpPlayAt(ALSndPlayer *sndp, ALMicroTime delta);

Arguments

  • sndp is the pointer to a sound player
  • delta is the time in microseconds to wait before starting to play the sound

Explanation
It starts playing the current target sound at a specified time. To set the target sound, call alSndpSetSound. If the sound is already playing at the specified time, this call has no effect.

See Also
alSndpPlay
alSndpStop
alSndpGetState
alSndpSetSound



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999