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alSndpSetPriority

Syntax
#include <libaudio.h>
void alSndpSetPriority(ALSndPlayer *sndp, ALSndId id, u8 priority);

Arguments

  • sndp is the pointer to a sound player
  • id is the id of the sound returned when the sound is allocated by alSndpAllocate
  • priority is the sound priority

Explanation
It sets the priority of a sound. The sound priority is mapped directly to a voice priority in the Synthesis Driver when the sound is played. When new requests for voices are made to the Synthesis Driver (when a sound or note is played), lower priority voices will be stolen if there are no free voices.

See Also
alSndpAllocate



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999