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alSndpSetPriority
Syntax
#include <libaudio.h>
void alSndpSetPriority(ALSndPlayer *sndp, ALSndId id, u8 priority);
Arguments
- sndp is the pointer to a sound player
- id is the id of the sound returned when the sound is allocated by alSndpAllocate
- priority is the sound priority
Explanation
It sets the priority of a sound. The sound priority is mapped directly to a
voice priority in the Synthesis Driver when the sound is played. When new
requests for voices are made to the Synthesis Driver (when a sound or
note is played), lower priority voices will be stolen if there are no
free voices.
See Also
alSndpAllocate
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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