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alSynAddPlayer
Syntax
#include <libaudio.h>
void alSynAddPlayer(ALSynth *drvr, ALPlayer *client);
Arguments
- drvr is the pointer to the synthesizer driver
- client is the pointer to the client to be added
Explanation
It adds a client player (for example, a sequence player) to the synthesizer driver.
A synthesizer can have multiple players. All clients will be called back
by the driver when client event times are reached.
Ensure that this function is not called while a call to
alAudioFrame is processing. This could happen if alSynAddPlayer is called from within a voice handler, or if the thread that calls alAudioFrame is blocked for some reason.
Note that this function is for use by those who want to develop their own
client players. This function is already called from within alSeqpNew and
alSndpNew. For information on how to build your own client player, see the audio section of the N64 Programming Manual.
See Also
alSynRemovePlayer
alAudioFrame
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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