N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





alSynRemovePlayer

Syntax
#include <libaudio.h>
void alSynRemovePlayer(ALSynth *drvr, ALPlayer *client);

Arguments

  • drvr is the pointer to the synthesizer driver
  • client is the pointer to the client to be removed

Explanation
It removes a player from the list of synthesizer driver clients. Note that all voices should have previously been stopped by using alSynStopVoice and freed by using alSynFreeVoice.

Do not call this function from within an ALVoiceHandler. Also, ensure that alSynFreeVoice isn't called when alAudioFrame might be in the process of execution from another thread.

See Also
alSynAddPlayer
alSynStopVoice
alSynFreeVoice



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999