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n_alCSPSetChlProgram
Syntax
#include <n_libaudio.h>
void n_alCSPSetChlProgram(N_ALCSPlayer *seqp, u8 chan, s32 prog);
Arguments
- seqp is the pointer to the compressed MIDI sequence player
- chan is the zero-based MIDI channel number where the program goes
- prog is the number of the program to assign to the MIDI channel
Explanation
This function is available in the n_audio library.
It assigns a program number (specified by prog) from the current bank (see the
n_alCSPSetBank function) to the MIDI channel specified by chan. Subsequent program changes within
the sequence will override the effect of this call.
See Also
n_alCSPSetBank
n_alCSPGetChlProgram
alCSPSendMidi
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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