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n_alSeqpGetVol
Syntax
#include <n_libaudio.h>
s16 n_alSeqpGetVol(N_ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the Type 0 MIDI sequence player
Explanation This function is available in the n_audio library.
It returns the overall sequence volume that was active at the end of the last
call to n_alAudioFrame. A value of 0x7fff indicates full scale, and a value of 0 indicates off. Negative values are not allowed.
Because messages generated by n_alSeqpSetVol are not processed until the
next call of n_alAudioFrame, a call to n_alSeqpSetVol followed by a call to
n_alSeqpGetVol within the same frame will not reflect the new value.
Note that individual channels also have volume levels. You can get these volume levels by calling the n_alSeqpGetChlVol function.
See Also
n_alSeqpSetVol
n_alSeqpGetChlVol
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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