N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
n_alSeqpSetVol
Syntax
#include <n_libaudio.h>
void n_alSeqpSetVol(N_ALSeqPlayer *seqp, s16 vol);
Arguments
- seqp is the pointer to the sequence player
- vol is the new sequence volume
Explanation
This function is available in the n_audio library.
It sets the overall sequence volume. A value of 0x7fff
indicates full scale, and a value of 0 indicates "off".
Note
Individual channels also have volume levels, which you can set by calling the
n_alSeqpSetChlVol function.
See Also
n_alSeqpGetVol
n_alSeqpSetChlVol
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|