N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





n_alSeqpSetVol

Syntax
#include <n_libaudio.h>
void    n_alSeqpSetVol(N_ALSeqPlayer *seqp, s16 vol);

Arguments

  • seqp is the pointer to the sequence player
  • vol is the new sequence volume

Explanation
This function is available in the n_audio library. It sets the overall sequence volume. A value of 0x7fff indicates full scale, and a value of 0 indicates "off".

Note
Individual channels also have volume levels, which you can set by calling the n_alSeqpSetChlVol function.

See Also
n_alSeqpGetVol
n_alSeqpSetChlVol



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999