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n_alSndpGetState
Syntax
#include <n_libaudio.h>
s32 n_alSndpGetState(void);
Explanation
This function is available in the n_audio library.
It gets the play state of the current target sound for the currently registered sound player. To set the target sound, call n_alSndpSetSound. Possible states are
AL_PLAYING, AL_STOPPING, or AL_STOPPED:
- AL_PLAYING means the sound is currently playing
- AL_STOPPING means the sound is in its release phase
- AL_STOPPED means the sound is no longer playing
See Also
n_alSndpSetSound
n_alSndpStop
n_alSndpPlay
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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