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al - Audio Library Functions
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n_alSndpStop
Syntax
#include <n_libaudio.h>
void n_alSndpStop(void);
Explanation
This function is available in the n_audio library.
It stops playing the current target sound. This forces the sound into the
release phase of its envelope. If the sound is not currently playing, this call has
no effect. To set the target sound, call n_alSndpSetSound.
See Also
n_alSndpSetSound
n_alSndpGetState
n_alSndpPlay
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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