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n_alSndpStop

Syntax
#include <n_libaudio.h>
void n_alSndpStop(void);

Explanation
This function is available in the n_audio library. It stops playing the current target sound. This forces the sound into the release phase of its envelope. If the sound is not currently playing, this call has no effect. To set the target sound, call n_alSndpSetSound.

See Also
n_alSndpSetSound
n_alSndpGetState
n_alSndpPlay



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999