N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
n_alSndpSetPriority
Syntax
#include <n_libaudio.h>
void n_alSndpSetPriority(ALSndId id, u8 priority);
Arguments
- id is the unique identifier of the sound; it is returned when the sound is allocated by n_alSndpAllocate
- priority is the sound priority
Explanation This function is available in the n_audio library.
It sets the priority of a sound. The sound priority is mapped directly to a
voice priority in the Synthesis Driver when the sound is played. When new
requests for voices are made to the Synthesis Driver (when a sound or
note is played), lower priority voices will be stolen if there are no
free voices.
See Also
n_alSndpAllocate
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|