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n_alSndpAllocate

Syntax
#include <n_libaudio.h>
ALSndId  n_alSndpAllocate(ALSound *sound);

Arguments

  • sound is the pointer to a sound structure

Explanation
This function is available in the n_audio library. It allocates a sound to the currently registered sound player. (To optimize performance, only one player can be registered at any one time.) If the allocation is successful, a sound identifier that is greater than or equal to zero is returned. If the sound player does not have space for the new sound, -1 is returned.

See Also
n_alSndpNew
n_alSndpDeallocate



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999