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n_alSndpAllocate
Syntax
#include <n_libaudio.h>
ALSndId n_alSndpAllocate(ALSound *sound);
Arguments
- sound is the pointer to a sound structure
Explanation
This function is available in the n_audio library.
It allocates a sound to the currently registered sound player. (To optimize performance, only one player can be registered at any one time.) If the
allocation is successful, a sound identifier that is greater than
or equal to zero is returned. If the sound player does not have space
for the new sound, -1 is returned.
See Also
n_alSndpNew
n_alSndpDeallocate
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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